Standard’s ramp deck of the summer just keeps winning. This week’s MTGO Standard League play produced another 5-0 finish for Mono-Green Landfall on July 13, with the archetype continuing to punch well above its metagame share against the format’s control and midrange decks. If you’ve been getting run over by a wall of Treefolk and counter-covered Hydras, here’s the list doing the damage and how it wins.

The Game Plan

Mono-Green Landfall isn’t just a ramp deck — it’s an aggro-combo deck wearing a ramp deck’s clothes. The engine starts with one-mana dorks like Llanowar Elves turning on Badgermole Cub, whose ability to double mana off Landfall triggers lets the deck skip from one land to three mana in a single turn. From there it’s a straight line into Earthbender Ascension on turn two and a real four-drop threat on turn three — turns most decks in the format aren’t built to survive.

Badgermole Cub

What separates this list from a generic ramp shell is that almost every card doubles as a Landfall payoff. Sazh’s Chocobo starts as an early clock and keeps growing every time a land hits the battlefield, which is exactly what the deck’s glut of fetch-style lands wants. Bristly Bill, Spine Sower is the card that turns “playing lands” into “winning the game” — every land drop puts a +1/+1 counter on a creature, and once you’re able to double counters with his second ability, a single attack step can end things out of nowhere.

The Decklist

This is the tuned 60 that’s been putting up results across recent Standard League and Challenge fields — the same core shell behind this week’s 5-0:

Creatures & Spells (47)
4 Llanowar Elves
4 Sazh’s Chocobo
4 Badgermole Cub
4 Bristly Bill, Spine Sower
4 Michelangelo, Weirdness to 11
1 Mikey & Leo, Chaos & Order
4 Mossborn Hydra
4 Snakeskin Veil
4 Earthbender Ascension
3 Innkeeper’s Talent
3 Ba Sing Se

Lands (13)
4 Escape Tunnel
4 Fabled Passage
13 Forest

Sideboard (15)
1 Keen-Eyed Curator
2 Leatherhead, Swamp Stalker
3 Meltstrider’s Resolve
2 Origin of Metalbending
2 Pawpatch Formation
2 Soul-Guide Lantern
2 Surrak, Elusive Hunter
1 Torpor Orb

Key Cards, Explained

Michelangelo, Weirdness to 11 and the single copy of Mikey & Leo, Chaos & Order give the deck a second axis of pressure once the board is already stocked with counters — both reward going wide and swinging with a team that’s already bigger than it has any right to be by turn four.

Earthbender Ascension

Earthbender Ascension is the glue: it nets extra ramp off a single Landfall trigger and, once it’s carrying counters, becomes a Trample threat that closes games on its own. Pair it with the deck’s Escape Tunnel and Fabled Passage package and it’s common to chain two or three Landfall triggers in one turn — each one feeding Chocobo, Bristly Bill, and Ascension at the same time.

Snakeskin Veil is the deck’s only real protection spell, but it does a lot of work — a +1/+1 counter buys toughness against removal while the hexproof clause blanks anything the opponent tries to point at your best threat. Against decks packing sweepers or targeted removal, it’s frequently the difference between a Bristly Bill that lives and one that gets two-for-one’d.

Mossborn Hydra rounds out the top end as a scaling body that’s hard to race — four copies means it shows up reliably in the late game when the Landfall payoffs alone haven’t closed things out.

Why It’s Winning

The current Standard metagame is full of Landfall-hostile decks trying to grind through removal and card advantage, but Mono-Green Landfall doesn’t ask permission — it just keeps putting counters on the board faster than opponents can answer them. The deck’s biggest strength against control is that a single resolved Bristly Bill or Earthbender Ascension threatens to end the game in one or two attacks, forcing removal-light decks into impossible math. Against other creature decks, Snakeskin Veil and the sheer size of the threats usually win combat on their own.

If you’re building toward Standard right now, this is one of the most consistent, powerful shells in the format — and it does it all without leaving mono-color mana.

Want the full breakdown on every Standard, Commander, and cross-format deck we’re covering? Follow Mana Riot Games and keep checking back at manariotgames.com for weekly deck tech.