Winter and wildfire are about to collide on the tabletop. On November 13–14, 2026, Sorcery: Contested Realm launches its newest head-to-head release, Frost Mage vs. Lavamancer — two brand-new, ready-to-play 60-card decks built to fight each other straight out of the box. If you’ve never picked up Sorcery before, this is about as good an entry point as the game has ever offered, and we wanted to break down what’s inside before it hits shelves.
New to Sorcery? Here’s the quick version
Sorcery: Contested Realm is a tabletop TCG built around hand-painted fantasy art and a deck structure unlike most other card games. Instead of one deck, every player runs an Avatar (your 20-health commander, who sits on the battlefield from turn one), a 60-card Spellbook (your main deck of spells and minions), and a 30-card Atlas (a separate deck of Sites you play to generate the mana-like resources that power everything else). Positioning matters too — minions occupy actual squares on a shared grid, so “nearby” effects and movement are constantly in play. It’s a deeper spatial puzzle than most TCGs, wrapped in some of the best original illustration work in the hobby.
Meet the Frost Mage
The Frost Mage is the patient, control-minded half of this box. Rather than destroying threats outright, its Avatar ability lets you encase a nearby minion in ice — disabling it and preventing damage until your next turn. That buys time, but the real payoff is Shatter, a one-mana spell that destroys any disabled minion outright, turning a frozen board into a sudden tempo swing. Stealthy threats like Aria Wraith round out the deck, waiting for the right opening to strike while your opponent’s board sits locked down.

Meet the Lavamancer
Across the table, the Lavamancer plays a much more aggressive game, built around Fire and Earth damage that spreads to everything nearby. Sites like Smoldering Hollow increase damage dealt to units around it, and spells like Ground Slam let an ally smash the earth and send a shockwave through every minion in range — the two combo together for serious board-wide pressure. It’s a deck that rewards aggression and good positioning over patience, the perfect foil to the Frost Mage’s lockdown game.

What’s actually in the box
Frost Mage vs. Lavamancer isn’t a watered-down starter product — it’s built to work for brand-new players and tournament regulars alike. Each box includes:
- Two full, ready-to-play preconstructed decks (one per Avatar)
- Two 60-card Spellbooks, two 30-card Atlases, and two 10-card Collections
- Game tokens for tracking damage and status effects
- A premium magnetic-closing box with a custom foam insert
In total, the set introduces 69 new cards to the game, with artwork from both longtime Sorcery illustrators and newcomers — including Paul Carrick, whose card The White Death marks his first-ever contribution to the game. The two Avatars themselves were both painted by Melissa A. Benson, giving the box a cohesive visual identity straight out of the pack.

Sorcery’s design team is also treating this as a lore moment, framing Frost Mage vs. Lavamancer around a new elemental conflict storyline, with more synergies and mechanics teased for future previews. The timing lines up with Avatar of the Realm, a community event running November 13–15 in Boston — attendees on opening day will be among the very first to get their hands on the new decks before general release.
Why this is worth watching
Two-player, out-of-the-box precon sets are becoming one of the best on-ramps in the TCG space, and Sorcery’s hand-painted art style combined with its grid-based positional combat makes it one of the more distinctive games to pick up right now. Whether you gravitate toward the Frost Mage’s lockdown-and-punish plan or the Lavamancer’s spreading damage game, November 13–14 is shaping up to be a great jumping-in point for the Contested Realm.
New to the game and have questions about getting started? Come say hi on our socials, or find more spotlights, guides, and TCG news at manariotgames.com — a new 🔦 Thursday Spotlight lands every week, shining a light on a different game in our lineup.